Questão
ID 1629808Disciplina: Língua Inglesa
Assunto: Substituição de Palavras e Reescrita de Frases | Word Substitution And Sentence Rewriting
Ano: 2009 Banca: CESPE CEBRASPE - Centro de Seleção e de Promoção de Eventos UnB Órgão: Banco da Amazônia
Creative, convergent, and social: prospects for mobile computing
1 The mobile computing industry, more than most,
suffers a constant obsession with the future. Commoditization,
market saturation, and technology and service convergence
4 render the mobile communications business one of the most
volatile and precarious in terms of cycle time, customer churn,
and obsolete investments. At the core of the industry’s
7 preoccupation with prospective market trends is the question
of what technologies and services users will demand in the
future — a question that has proven to be notoriously difficult
10 to answer.
The first thing to notice about the current state of the
mobile industry is that it is becoming increasingly
13 commoditized. It is growing difficult to sustain competitive
edge on handset differentiation alone. Mobile phones, like
toasters and microwave ovens, are all now stylishly designed
16 and contain similar chipsets and functionality. Although it
would be wrong to suggest that consumers see all handsets as
equally attractive — aesthetic qualities will surely continue to
19 matter for such personal and visible devices, just as they do for,
say, wrist watches — the large handset manufactures anticipate
difficulty relying on high-margin luxury production models. As
22 an alternative, they turn toward the idea that services can help
differentiate their offerings. Recent movements in related
industries to define a revitalized science of services (IBM,
25 2008) have emphasized that interaction with the physical
device is to a large extent governed or defined by the service or
application layer that resides on top of the physical artifact
28 (Spohrer et al., 2007). The appeal of a device depends,
therefore, on the way in which it integrates into a larger system
of services (Austin and Beyersdorfer, 2007); the locus of
31 competition, whether through functionality or aesthetics, thus
moves to a more diffuse realm where appeal depends on
nuances of interaction between service components. The
34 industry’s perceptive but imperfect comprehension of this shift
has led to a sometimes comic frenzy, a quest for the next
perfect service or killer application that can be successfully
37 monetized — a service or application users will actually pay
for.
Internet: <www.palgrave-journals.com> (adapted).
Judge the following items according to the text above.
The word “current” (l.11) can be correctly substituted by obsolete.